M.Arch Options Studio AR5801 AY 2021/22 Semester 1
ARCHITECTURE AS MEDIA

APPLICATIONS OPEN!

Media, as defined by Hertz and Parikka (2015, 146), “is approached through the concrete artifacts, design solutions, and various technological layers that range from hardware to software processes, each of which in its own way participates in the circulation of time and memory.” The materiality of media, from a deep-time perspective, exposes an extensive matrix implicating the geopolitics of labour, expansionist capitalism, and irreversible environmental damage not only from planetary excavations and energy production but also the long-tail effects of toxic waste. The studio’s ambition this semester is to go deep, in the sense that deep time media is adopted as the ontological framing to interrogate relationalities critically (following Guattari 2000), with incisive deep dives performed on socio-technical processes coloured by political ethics. Honing a deep-seated awareness not only makes us more responsive architects but responsible practitioners as well.

Studio will be by default face-to-face unless otherwise specified. Workshops are a key part of the studio and will only be face-to-face.

This studio is supported by an NUS Teaching Enhancement Grant (2020).

RETRACE (2020), Choo Hui Zhi and Josiah Tan.

References
Parikka, Jussi (2015). A Geology of Media. Minneapolis: University of Minnesota Press.
Kulper, Amy C. (2014). “Architecture’s Lapidarium: On the Lives of Geological Specimens”, in Architecture in the Anthropocene: Encounters Among Design, Deep Time, Science and Philosophy, ed. Etienne Turpin, pp.87-110.
Guattari, Félix (2000). The Three Ecologies. London: Athlone Press.
Mumford, Lewis (1934). Technics and Civilization. London: Routledge & Kegan Paul Ltd.

Minimum Computer Specifications
Processor: i5-4590 or AMD FX 8350
GPU: NVIDIA GeForce GTX970 4GB, AMD Radeon R9 290 4GB equivalent or better
Memory: 4GB RAM

For more inquiries please email millennialnomadspace@gmail.com