M.Arch Options Studio AR5801 AY 2021/22 Semester 1ARCHITECTURE AS MEDIA APPLICATIONS OPEN! Media, as defined by Hertz and Parikka (2015, 146), “is approached through the concrete artifacts, design solutions, and various technological layers that range from hardware to software processes, each of which in its own way participates in the circulation of time and memory.”…
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BYCHOO HUI ZHIJOSIAH TAN XIAN ZHE RETRACE allows users to integrate the past and present by providing a valuable immersive experience that can be passed on to future generation. It is inspired by the loss of heritage in Venice, the influx of modernization and urbanization has diluted the culture and heritage in Singapore. Fortunately, urban…
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BYCHUA MING HAO & ANG JEE KIAT VICTOR Since the dawn of the anthropocene, architecture has always been depicted as a struggle against the forces of gravity, from the likes of the classical Pantheon to modern megastructures like the Burj Al Arab. What is interesting for an architect then, would be to relook at the…
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BYMELISSA ONG KAI YIZHU SHENG BU WEI “Is Venice dying? Or is it already dead?” Venice, an Odyssey (Robbins, 2020) The answer to the question above determines how one should react to changes in Venice – changes that threaten Venice’s very existence. Either one position would also raise more questions which reveals different possible perspectives…
Read MoreSpectres of Venice: Invisible Cities Revisited
Introducing the M.Arch 1 students for this AY20/21 Semester 1 Options Studio SPECTRES OF VENICE: INVISIBLE CITIES REVISITED– Hu Huiyao, Ong Xin Yi Elaina, Choo Hui Zhi, Josiah Tan Xian Zhe, Ang Jee Kiat Victor, Chua Ming Hao, Ong Kai Yi Melissa and Zhu Shengbuwei. The studio brief can be read here in our previous post. Studio activities included…
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BYELAINA ONG AND HU HUIYAO Inspired by the books the Invisible Cities and Venice, an Odyssey, Virtual Venice is a project meant to capture the essence of Venice in an immersive virtual experience. It encompasses a broad world that features a re-interpretation of Venice’s Piazza San Marco in a plethora of layers – aesthetic, cultural,…
Read MoreImmersive Environment Workshop | 13 & 20 August 2020
For this Immersive Environment Workshop, participants will be brought through several software, programs and examples that will serve as design tools for the studio semester. Over the two days, students were given a breakdown on Unity, Maya, Unreal Engine, Tiltbrush, Twinmotion, Adobe XD as well as basic introductions to using selected hardware – the VR…
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