Up(ping) the Air Game

BY MASITA BINTE MOHD YUSOF Advancement in technology is changing the way we work, live, and play. As technology becomes more portable and accessible to the mass, location dependency is no longer needed, giving rise to a new set of people who can work anywhere. As they seek constant changes in environment, airport – where…

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SGMX: Bugis Music Village

BYMITCH GOH JIE CHERN Faced with the fundamental issue of the lack of space and job opportunities, the Singaporean music scene is continuously in search of new ways to reach a wider and invested audience. The Singaporean Music Experience (SGMX) redefines the musician and audience relationship through architecture and technology. The Bugis Music Village is…

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Form Follows Finance

BY WAYNE LIM ZI CHAO Site Photos from Ward 1, District 3, Ho Chi Minh City, Vietnam Capitalism embraces technological innovations to conduct transactions but it struggles in today’s society due to various factors. People are accustomed to analogue method of completing a transaction because it addresses the human need of convenience and simply getting…

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The Anthropomorphic Machine

BY EOS KAM XUE JUN [h]umans are being defined through the artefacts that they design. In a sense, humans question themselves and redesign themselves continuously. Beatriz Colomina and Mark Wigley (2016/18) define ‘Human’ as an unstable category as “What makes [H]uman human is not inside the body or brain, […] but in our interdependency with…

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Life in the Fourth

The M.Arch 2 students for this AY19/20 LIFE IN THE FOURTH – Eos Kam Xue Jun, Wayne Lim Zi Chao, Mitch Goh Jie Chern and Masita Binte Mohd Yusof have officially completed their year-long thesis projects. The studio brief can be read here in our previous post. By Eos Kam Xue Jun By Mitch Goh Jie Chern By Wayne…

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ALTLIFE

BYRACHEL SIM JING XIHOO SI QI PERRINE 21st century technological advancements have metaphorically shrunken the world and allowed for global transpatiality. The introduction of virtual reality (VR) has intensified this phenomenon, augmenting two-dimensional social media platforms and providing an alternative to physical gathering spaces. Through the process of research, experimentation and observations, #ALTLIFE seeks to…

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VOID DECK 3.0

BYCHEW KENG ONN (KONN)LAW KAIXIANG Embracing this shift in nature of interaction is Void Deck 3.0, our Mixed Reality systemic framework that aims to bring back the sense of place identity to void decks which has abraded over time, using holograms, preconditioned upon the existing physicality of void deck spaces. Placemaking, virtually, is achieved by…

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T/MEMORY

BYSHIRLEY LIM AMANDA WEE With the rise of digital nomads, flexible mobility and travel is becoming a trend in the world. Places of transit are thus increasingly relevant and forms a big part of our spatial-temporal experience in the future. Yet, most people view transit time as dead time. These places of transit are often…

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PALZONE

BYAHMAD NAZARUDDIN B ABDUL RAHIMMARCUS SIM BEI YI Due to their mobility and transience, digital nomads find maintaining intimate relationships with both friends and lovers alike challenging, often ending in loneliness. To mediate this, Palzone aims to use technology to redefine intimacy for digital nomads, through augmenting time and space. This is attempted through diminishing…

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RESONANCE

BYTAN ZIWEITHOMAS POH JIA MING Resonance was conceived with the need for a therapeutic realm to seek refuge from the overwhelming stresses and connectivity of our tech driven society. Resonance is a virtual reality landscape realm that runs on ubiquitous hardware of everyday users such as smartphones. The landscape realm is pieced together by the…

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